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MikeShowSha on GTA 6: the map is revealed by exploring, and more memories

Confirmed Published on 9 min read By Alex di LeonidaGuide Last checked
Magazine open on a desk showing photos of Vice City murals and cars, a voice recorder with its light on and a handwritten notebook, in front of a window onto the skyline at sunset
Original illustration: the interview, between the running recorder and the city being discussed. Image: Leonidaguide

MikeShowSha, the Italian creator who was at Rockstar North in July to see GTA 6, has come back to the game with a video commenting on Game Informer’s cover story. It is not just a reaction: reading the new details brought back things from his session that he had not told yet. The most useful one: Leonida’s map reveals itself as you explore it. Before getting there, though, it is worth saying how to weigh what he says.

The video mixes two things that need keeping apart. On one side he reads, topic by topic, the cover story summaries that circulated on X: we checked those against press write-ups and Game Informer’s own site, and they are in the news on the twelve screenshots. On the other he adds his own memories, and that is where the news is.

ItemWhere it comes fromHow solid it is
The map covered in fog to clearMikeShowSha’s memorysingle first-hand source
Focus shows the doors you can enterMikeShowSha’s memorysingle first-hand source
Flipping through a magazine in a mini-martMikeShowSha’s memorysingle first-hand source
The game built for multiple playthroughsRob Nelson to him, and the cover storytwo sources, same company
NPCs all different, and all talkingMikeShowSha’s memory, and the cover storyconverging
Money unlocking the storyhis reading of the cover storystronger than the text

The map has to be discovered

This is the most concrete new detail. He saw the map, he says, but not all of it, because there was fog: to see the whole thing from the menu you have to travel it and uncover it. It is the same principle as Red Dead Redemption 2’s map, and with a world roughly twice the size of GTA 5’s it changes how you start: the first hours do not open onto a state already drawn for you.

There is also a point where his memory does not match the cover story. Game Informer describes the pause-menu map as having a satellite-style look, and he does not remember that. It is not a denial: it may be a detail he missed, or a choice made after July. What he does remember well are the character menus, the ones with Jason’s and Lucia’s body fat and sleep quality, which he calls the most beautiful ever seen in a GTA, with colors that recall Vice City.

Doors in Focus, and almost every shop open

The cover story talks about more interiors than any previous GTA, with attention to rooftops, alleys and buildings designed to be believable inside and out. MikeShowSha ties that to something he saw: in Focus mode, moving through the open world, doors are highlighted too, meaning the places you can go in. We had described Focus with police in blue and objects in red in his first account; the doors are new.

To the question he gets most often, whether you can enter every building you see, he answers with an “I don’t know” that is itself information: in the shops they approached during the session they always got in, but shops are also where robberies happen, so it is not a neutral sample.

Flipping through a magazine before the robbery

The smallest detail and the most telling. In the mini-mart of their first robbery, before getting down to business, they went to the magazine rack, picked one up and flipped through it. Meanwhile an NPC ate an apple and threw the core in the bin.

These are not activities in the sense of the official list (mini golf, gyms, scuba diving, zoos and the rest named by the cover story). They are the kind of interaction that never ends up in a press release, and he uses them as an argument: there will be more to do than what has been announced.

Multiple playthroughs: Rob Nelson had told him

The cover story reports that player decisions, large and small, can influence how the story develops, and that the game is designed to be replayed with different choices. MikeShowSha says Rob Nelson told him the same thing in July: the studio imagines GTA 6 being played more than once.

It is a convergence, but it needs weighing properly: Rob Nelson and the designers Game Informer interviewed work at the same studio, so these are two occasions on which Rockstar says the same thing, not two independent sources. How much the choices really matter (different endings, different missions, or just variations) neither of them quantifies. The relationship between the two leads, which according to the write-ups can go different ways, is in the guide to the couple.

Money and the story: careful with the reading

Here his commentary goes beyond the text. MikeShowSha reads that at some point you will need a certain amount of money to move the story forward, and concludes you will have to stop and make cash between missions.

NPCs all different

On NPCs the cover story is detailed: different heights and builds, localized fat distribution, freckles, moles and tans, more culturally accurate tattoos and hairstyles, clothes that vary with the area, social standing and wear. MikeShowSha confirms the impression from inside: on the street he never saw two identical NPCs, and what struck him was that every one of them said something to him.

He adds an observation of his own about the screenshot of Jason and Lucia at the beach: Lucia’s build is distinctly muscular. He links it to the gym he saw in the session, where three days of training in a row raise strength and the body changes. That the leads’ physiques change visibly with training remains his expectation.

Rob Nelson and the clothing stores

One anecdote touches a hot preorder topic. Talking about the special edition’s extra content (clothes, hairstyles) and the fear that in-game stores would become paid, Rob Nelson laughed and showed him how many stores there are, explaining that the edition content is an extra. It is a memory of a conversation, not a statement on prices or microtransactions: the official editions and what they contain are in the preorders news.

The weather he did not see

On hurricanes and localized weather, the part of the cover story that excites him most, he is honest: playing by day and by night he does not remember seeing rain, and he hedges against a false memory. So no first-hand confirmation on this front. He does recall that puddles and lightning on the horizon were already visible in the trailers.

He also wonders whether cheats will return, including the weather one that made it rain on command in San Andreas: what we know about cheats is in the dedicated guide.

The row over the paid exclusive

At the start MikeShowSha criticizes the decision to initially put an exclusive like this behind a paywall, comparing it with his own session report, which he saw as a free service for his audience. The fact, opinion aside: Rockstar made the cover story free in the Game Informer app, and on release day the magazine’s site and app buckled under the traffic.

In short

  • MikeShowSha comments on Game Informer’s cover story and adds memories from his July session at Rockstar North.
  • In the build he saw, the map was covered in fog: you uncover it by exploring to see all of it in the menu.
  • Focus highlights the doors you can enter too; in the shops approached during the session, they always got in.
  • In the mini-mart of their first robbery they flipped through a magazine taken from the rack.
  • Rob Nelson had told him the game is built for multiple playthroughs, as the cover story now reports.
  • On money his reading goes beyond the source: some missions are affected by cash, it is not written that they are blocked.
  • He does not remember seeing rain during the session, so no first-hand confirmation on hurricanes.

Frequently asked questions

Does the GTA 6 map have fog to uncover?

According to MikeShowSha, yes: in the July build the map was covered and had to be uncovered by exploring to see it in the menu. Only he says it, from a two-hour session, so it still needs checking at launch.

Can you enter every building in GTA 6?

Unknown. Rockstar talks about more interiors than any previous GTA, and MikeShowSha says Focus highlights the doors you can enter. Nobody has said it is every building.

Do choices change the story in GTA 6?

According to Game Informer’s cover story, decisions large and small can influence how the story develops, and the game is designed for multiple playthroughs. Rob Nelson had told MikeShowSha the same in July. How much they really matter has not been quantified.

Do you need money to progress the story in GTA 6?

The source says some missions can be affected by how much money Jason and Lucia have. That a minimum sum is needed to unlock the story is MikeShowSha’s interpretation, not a written fact.

Did MikeShowSha see the hurricanes?

No. He says he does not remember rain during the session, by day or night. Hurricanes are confirmed by Rockstar in the cover story, not by his session.

Be ready on launch day.

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